Ask leadership
Where do players see AI in our games, and do they know?
A good answer
A list, with how each use is disclosed.
Push back if you hear
“Players will not notice.”
Industry guides · Games and interactive entertainment
Free industry guide · for game developers and publishers
Here is where AI reaches your studio, and what to ask before you spend.
5-minute version · full guide 45 minutes, 9 sections · reviewed Sep 29, 2026
More than half of game professionals now say generative AI is hurting their industry, up from 18% two years earlier. Yet about 31% of new games on Steam in 2026 say they use it.
2 of 7 areas have a course. The first module of each is free.
Covers Art and audio · 105 min Essential
Covers Live operations · 105 min Essential
What changed, what matters, and what to do next.
How each claim is supported:
Tap any marked phrase for its source.
A game company spends years and most of its money on people who build a game. Then it earns it back through sales, in-game purchases or subscriptions, after stores take their cut. A few hits pay for many misses. So the cost of making a game, and whether players find it, decide the year.
Developers use AI, and most dislike it. About a third of game professionals use generative AI at work. But 52% say it is hurting the industry. That is up from 30% a year earlier and 18% the year before. Only about 7% say it helps.
Most use is behind the scenes. Few developers use AI to make art, levels or features players see. Publishing, marketing and support staff use it about twice as often as people inside studios. Managers use it more than the people who report to them.
Marketing and translation get cheaper. AI can draft trailers, store pages and ads, and translate a game into more languages. Players rarely see this work being done. It saves real money when a person checks every result before it goes out.
Big studios and small teams move differently. Large publishers have more to lose from a backlash and more contracts to honor, so they move carefully. Small teams move faster and take more risk. The gap between them on AI is likely to grow.
Stores are filling up. About 31% of new games on Steam in 2026 say they use AI. In 2024 it was 11%. Games made without AI grew only a little. So AI is mostly adding more games, not faster ones. For any one game, being found gets harder.
Players push back. Fans objected when Jurassic World Evolution 3 used AI to make character portraits. Players spotted it in the AI disclosure on the game's Steam page. The studio removed them. A small cost saving turned into a public fight.
Performers have new rights. Voice and motion actors struck for 11 months over AI. The deal that ended the strike requires consent and disclosure before a studio uses an AI copy of a performer.
Jobs are already shrinking. About a third of US game developers in the survey were laid off in the past two years. The most common reasons given were restructuring, budget cuts, market conditions and cancelled projects. It is not yet known whether AI will make those cuts permanent.
Time saved is not money saved. AI that makes a prototype faster pays only if the team ships a better game, ships sooner, or needs fewer people.
Here is what that looks like in practice. A studio plans a sequel with a $30 million budget. Using AI for background art and minor voices could cut $3 million. If players learn of it and the game's reviews drop, a 10% fall in sales on a $60 million launch costs $6 million. The saving is gone twice over, and the studio's name takes the damage too.
What should a game company's leaders do first? Three plain things.
None of this needs a new team or a large budget. It needs one leader who owns each answer.
The full guide shows where AI touches the money, what has actually happened, who gains and who loses, and what to ask before you spend.
45 minutes · 9 sections · ends with one decision to work through
Open the full guideSix questions, a minute, from what you already know. Your answers pick what to read first.
Do you know where players see AI in your games?
Do your performer and artist contracts cover AI use and consent?
Is there a written rule for disclosing AI players see?
Does someone review every piece of AI output before it ships?
Do you have a plan for being found in a store filling with AI-made games?
Do you know how your staff feel about AI tools?
The same ground, for whoever owns each answer. Bring them to your next leadership meeting.
Ask leadership
A good answer
A list, with how each use is disclosed.
Push back if you hear
“Players will not notice.”
Ask head of studio
A good answer
A list by team, with a named reviewer.
Push back if you hear
“Everyone uses what they like.”
Ask head of publishing
A good answer
A plan for discovery, with a budget.
Push back if you hear
“The game will speak for itself.”
Ask general counsel
A good answer
Checked contracts, with gaps listed.
Push back if you hear
“The old contracts are fine.”
Ask finance
A good answer
A figure by team.
Push back if you hear
“It is hard to measure.”
Ask head of people
A good answer
Survey results and a plan.
Push back if you hear
“They will get used to it.”
Only with consent, disclosure and a fan test first.
Open the lesson ›About 31% of new Steam releases now say they use AI.
Open the lesson ›Over half of developers say AI is harming the industry.
Open the lesson ›Executive+
Describe your business once. Every course comes back as an analysis written for it: the bottom line, actions in order with their sources, and the result that would change the decision.
What this course means for your company
Illustrative companyBottom line
Whether to use AI for background art and minor voices in a $30 million sequel, cutting about $3 million. Owner: the head of studio, with general counsel. Decision before production starts.
What success looks like
AI used freely for tools and prototypes; visible art led and reviewed by artists and disclosed; AI voices only with each performer's written consent; a fan test with no clear backlash.
The rule for when to stop
If the fan test or the store page draws a clear backlash, or any performer declines consent, the studio replaces that content with work made by people.
One email when something changes a conclusion in this guide.
What changed in AI this week and what it means for your business. Five minutes, every Thursday. Free.